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Several studies have linked massively multiplayer online role-playing games (MMORPGs) with possible problematic usage or internet addiction. The main goal of the present study was to assess links between motivations to play in MMORPGs and addictive involvement in such types of games. A total of 696 gamers responded to an online survey. Five distinct motivations to play were identified in gamers: achievement, socializing, immersion, relaxing and escaping. Multiple regression analysis revealed that addictive MMORPG use patterns are predicted by achievement, escapism and socializing motives. Gender was also a significant predictor of problematic involvement in MMORPGs. Moreover, addictive MMORPG use positively correlated with the weekly time devoted to playing MMORPGs. Copyright © 2011 S. Karger AG, Basel.

Citation

Francesca Zanetta Dauriat, Ariane Zermatten, Joël Billieux, Gabriel Thorens, Guido Bondolfi, Daniele Zullino, Yasser Khazaal. Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey. European addiction research. 2011;17(4):185-9

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PMID: 21494046

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